In past design work, affinity diagramming had been a contingency, used for objective, visual, information displays for my design teams to make decisions.
This was different. Pulling information from our contextual inquiry, my colleague, Emmy Beltre, and I generated 200 data points to begin laying out the problem space for food waste on a local food truck.
My team created a cultural probe basket to learn about the lifeworlds our participants experience. This is not to derive objective, measurable rationale. Rather, we wish to be inspired by what they might leave behind: records of their behavior, remnants of the humane amongst the artifacts.
My team married our efforts from the cultural probe with our Emotional and Behavioral Mapping Toolkit. Unlike our cultural probe, we seek quantifiable information, that which may be extrapolated unto a finite analyis.